Michiel also talks about fracturing solid objects, and animating rest and target states for those objects, as well as applying constraints and controlling simulation collisions by manipulating attributes for the Finite Element Solve. Houdini 13 includes tools for FEM which will allow you to model internal shifts of mass in a softbody as well as realistically fracturing objects that are under stress. The FEM (Finite Element Matter) in Houdini 13 requires “Tets” or tetrahedrons instead of polygons, and Michiel shows how to create the Tet meshes from your polygon models. Houdini 13’s Finite Element solver makes it possible to realistically simulate complex destruction or slimy, jelly-like and gooey objects with equality. Offering a much more flexible system for destruction, Finite Elements in Houdini 13 can also be used for soft body effects that will preserve an object’s volume at the same time. A finite solver will analyzes the stresses on an object and calculates the object bending or breaking based on the stress forces. New to Houdini is the Finite Element solver that uses the current trend in distraction effects, using finite elements. In this masterclass, Senior Software Developer Michiel Hagedoorn takes you through the new Finite Element tools found in Houdini 13 Go Procedural Houdini 13 Finite Elements The masterclass covers everything you need to know to get started with Houdi 13 Finite Elements, creating Tet Meshes, embedding high resolution geometry, and understanding internal forces.
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